OK, that’s not saying that much for a studio best known. 17 hours ago &0183 &32 While explaining the changes, he admitted that the studio scaled back a bit too much of the stress from the first game. With Dying Light, Techland has made the best game of its career. not mentioning dialogs and voice acting that are way better in the second half how is that even possible ? no idea, but i know that if you bounce back after starting the game you should really have that in mind that the longer you play the better it gets and just push forward. Available on Xbox One (version tested), PS4, PC. everything is better - map design and movement, missions, side quests, enemies, even the protagonist becomes more 'real' as he starts randomly commenting surroundings. Reviews Dying Light gradually and gratifyingly evolves into a fast, hyper-violent celebration of vertical freedom and zombie destruction. while the first part is kinda dull, and i found myself unsatisfied with the game, playing out of boredom the second half kicks ass. Unfortunately, the melee weapons, especially the blunt weapons, feel less impactful than they were compared to Dying Light 1. i would totally believe that two different teams were doing two 'halfs' of the game. i cant recall a game that was as uneven as dying light. Good Night Good Luck Update (1.11) The day and night cycle has always been a fundamental element in the Dying Light series, introducing both visual and, more importantly, gameplay changes to our zombie-infested world. I cant recall a game that was as uneven as dying light.
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